- Raceroom racing experience dtm 2015 crashes game drivers#
- Raceroom racing experience dtm 2015 crashes game update#
- Raceroom racing experience dtm 2015 crashes game Patch#
- Raceroom racing experience dtm 2015 crashes game full#
Raceroom racing experience dtm 2015 crashes game Patch#
Key features from the latest patch include an updated physics overall of the popular Group 5 car pack brining these roaring beasts closer in line with the recent physics enhancements developed by the Swedish studio. – Fixed newsletter subscription option not saving in Account Settings.Sector3 Studios have released a surprise new patch today for RaceRoom Racing Experience bringing a number of fixes to the title including a very promising sounding resolution to the join lag issue hampering many online multiplayer sessions. – Fixed leaderboard challenge launch function checking whether the player owns the livery instead of the car. – Fixed certain content returning error 20103 when trying to use them. – Fixed flickering labels in Nissan GT-R GT3 cockpit – Suzuka – Removed an abandoned truck in pitlane Oil bottle on top of pitbuilding now has new sponsor.
Raceroom racing experience dtm 2015 crashes game drivers#
– Hockenheim – Curbs tweaked and adjusted to match drivers feedback. – Monza – Updated curbstones to current design, lowered some rounded curbs, and various tweaks – Zolder – Reduced bumpiness of the track, fixed some flickers in turn 10. – Paul Ricard – Tweaked distant terrain texture – Nurburgring – Fixed mixed advertisement banners. – Mid Ohio – Fixed some flickering banners. – Increased FFB strength for Prototype and Radical cars – Added missing action cameras for RUF RT12R (GTR3) – Updated single screen chasecam positions for all cars – Hockenheim: Fixed “empty” pitboxes and tweaked AI behavior in turn 1. – Lausitzring: Fixed “empty” pitboxes and merged cut corridors for all difficulty levels. – Redbull Ring: Fixed “empty pitboxes” problem where AI couldnt perform pitstops. – Nurburgring: Fixed “empty pitboxes” problem where AI couldnt perform pitstops – Tweaked Monza AI behaviour and merged cut corridors for all difficulty levels. – Tweaked AI speed on 2nd turn of Oschersleben. – Tweaked AI speed on 2nd hairpin of Norisring. – Improved AI logic for the chosen gear when player regains control from AI. – Improved AI behaviour coming into sharp corners and pitstop area, and various other small fixes. More racy, less hesitant to overtaking, handles crashes better AI’s now try and avoid cars even when collisions are disabled. – Removed a double call to set a connection related option (TCP_NODELAY) for server-client tcp socket. – Increased default connection timeout to 30 seconds. – Fixed an endless loading issue that could occur on slow connections that would timeout mid loading. – Tweaked AI to improve AI starts on grid. – Fixed car setup screen blinking red when using non English languages. – Fixed an issue where the menu would show two “End Session” buttons after returning to Garage from Pause menu after session time has run out. – Fixed an AI related crash that could have occurred while updating certain events. – DTM 2014 – Fixed mandatory pitstop not counting for the player. – DTM 2013 – Fixed an issue with 4th round of qualifying ending after the outlap and ending the session with no qualifying time. – Fixed background video being stretched to right monitor on triple screen setups. – Fixed issue with window values getting wrong if window was minimized, which caused hud objects to appear incorrect. – Fixed Mandatory pitstop not counting for player on certain experiences. – Fixed a crash that was occurring when car status hud was getting disabled. – Added mandatory pitstop, tyre wear and fuel use options to R3E single player races.
– Removed the hidden fuel and wear multipliers that were automatically applied depending on race length in R3E. Push-to-Pass info is available for spectator overlays and in shared memory. (HUD will be changed in the near future). – Added Push-to-Pass logic with a temporary HUD element for it. You can disable replay recording by adding “-disableReplay” to Launch Options for the game on Steam. Does not apply to other experiences.) Please note the replay file size will be rather big on longer session races. – Increased session length up to 6 hours.(R3E only.
Raceroom racing experience dtm 2015 crashes game full#
For now all cars will start with full tank. This is still work in progress and there will be additional fuel options in car setup later. – Added new content that will be released very soon. Some of the interesting points are the updates to the AI. So onto the change log which i have posted below.
Raceroom racing experience dtm 2015 crashes game update#
Today Sector3 Studios released a big 3 GIG update to their RaceRoom Racing Experience sim.Īs it stands its only a sim update and bug fix patch but its laying the ground work ready for the new Audi TT cup car and possibly something so far unannounced.